Get ready to rip off your players BIG TIME!
Finally you can give your players the look
and feel of an Artifact-Level magical
weapon, without all that pesky "game
balance" becoming a worry.
Soul-Smasher - the Sword that Talks!
You know your players love to have
intelligent weapons. But all the great ones,
the “artifact level” weapons of lore, have
built in egos to manage the awesome power
they contain. Whether this is a byproduct of
the wizardly crafting, or a deliberate
mechanism to tame the disparate magics from
which they are formed, it is a well known
convention that any sword worth its metal
will test the wielder’s mettle.
Playing on that cliché, GGIH has produced
this amusingly useless sword. This
inexpensive sword has a simple “glow”
enchantment placed on it to lure potential
wielders. It comes sheathed in a tattered
cloth wrapping which allows the blue glow to
seep tantalizingly into the darkness for the
players to see. Place the sword in a likely
location (tomb, cave, footlocker, pawn-shop,
etc…) where the unsuspecting PC can find it.
Once removed from its tattered cloth
scabbard, the sword is set to resist use
through an embedded telekinesis spell, all
the while shouting things like "Your will is
not strong enough to bind me!" and "I will
be the master, and you the slave!" The sword
will swing left and right, pulling the
player as it seems to fight a battle of
wills.
After 60 seconds of struggling, the sword
will "submit" and loudly proclaim, "You have
bested me, master of swords! I am your
servant. Let us make rivers of blood
together, for you now wield SOUL-SMASHER!"
Afterwards, if the sword is used by this
wielder it will make loud, boastful
statements during any battle. Use this chart
to determine what the sword will say. Either
Roll 1d10 or select the words yourself.
1. Prepare to die, Pigs!
2. Cringe! For today you face the world's
greatest swordsman!
3. I will feast on your soul this day!
4. Shop at [YOUR ADVERTISING HERE]
5. None can defeat SOUL-SMASHER!
6. Your blood is syrup on the tasty pancake
of battle!
7. Afraid of the dark? Soon that is all you
will see!
8. Know you not that you face the king of
swords?
9. My master shall be your undoing!
10. This is ironic! I killed your father!
If any new user picks it up, the whole
process starts again.
Game System Notes:
D20/D&D – Maintaining a grip on the sword
while it performs its fake "test of wills"
requires a DC-10 to hold onto the sword.
GURPS - Maintaining a grip on the sword
while it performs its fake "test of wills"
requires a check against the average of
Dexterity and Strength, with a difficulty of
9. Formula: (DEX + STR) / 2
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